On today’s sponsored episode, we chat with Ryan Ellis and Martin Best about the developer-centric features built into Unity 6, the latest release of the well-known game engine. The pair explains how Unity 6 was built to help developers enhance graphics, add multiplayer, and easily port games to an audience on the mobile web.
Ryan is a VP of Product focused on the Unity Engine and AI services. You can find him on LinkedIn and X.
Martin Best is a Principal Product Architect working on the Unity Engine. You can find him on LinkedIn.
To learn more about Unity 6, please visit their website.
Show some love to this question and Stack Overflow user NPatch, who provided an accepted answer to the question: Why is my character floating in the air when death animation is played in Unity?